Camera
- Position (3)
- Direction (3)
- Orthographic (1)
- Near Plane (1)
- Far Plane (1)
- Z Buffer Sign (1)
- Width (1)
- Height (1)
Voronoi3DNoise
- Noise (1)
- Cell (1)
- Border (1)
Time
- Time (1)
- Sine Time (1)
- Cosine Time (1)
- Delta Time (1)
- Smooth Delta (1)
Sample Texture 2D
- RGBA (4)
- R (1)
- G (1)
- B (1)
- A (1)
Sample Texture 2D
- RGBA (4)
- R (1)
- G (1)
- B (1)
- A (1)
- Rainbow Fire Texture (T2)
- Worley Noise Texture (T3)
- Rainbow Fire Texture (T2)
Time
- Time (1)
- Sine Time (1)
- Cosine Time (1)
- Delta Time (1)
- Smooth Delta (1)
Camera
- Position (3)
- Direction (3)
- Orthographic (1)
- Near Plane (1)
- Far Plane (1)
- Z Buffer Sign (1)
- Width (1)
- Height (1)
Still has weird behaviour when the fire is at the edge of the screen
Camera Facing
UV height mask
Undisturbed Alpha Mask
Camera pos vector
Angle Determination
Wind Noise
Displacement Mask
Exponential Mask
Wind Displacement
Lerping Color
Depth Fade
Inner Fire Opaque
Height Fade
Noise Time & Space Sample
Large Scale Simplex Noise
Voronoi Noise "Chaotic"
Worley Noise "Roundness"