Swriling portal

Create new
  • Position
    Object Space
  • Normal
    Object Space
  • Tangent
    Object Space
  • Base Color
     
  • Normal (Tangent Space)
    Tangent Space
  • Metallic (1)
    X 0
  • Smoothness (1)
    X 0.5
  • Emission
     
  • Ambient Occlusion (1)
    X 1
  • Alpha (1)
    X 1
Twirl
  • UV
    X 0 Y 0
  • Center (2)
    X 0.5 Y 0.5
  • Strength (1)
    X 10
  • Offset (2)
    X 0 Y 0
  • Out (2)
  • twirl strength (1)
Voronoi
  • UV
    X 0 Y 0
  • Angle Offset (1)
    X 2
  • Cell Density (1)
    X 5
  • Out (1)
  • Cells (1)
  • voronoi cell scale (1)
Time
  • Time (1)
  • Sine Time (1)
  • Cosine Time (1)
  • Delta Time (1)
  • Smooth Delta (1)
  • rotation speed (1)
Multiply
  • A
    X 0
  • B
    X 2
  • Out
Multiply
  • A
    X 0
  • B
    X 2
  • Out
  • portal color (4)
Multiply
  • A
    X 0
  • B
    X 2
  • Out
  • portal mask (T2)
Sample Texture 2D
  • Texture (T2)
  • UV
    X 0 Y 0
  • Sampler (SS)
  • RGBA (4)
  • R (1)
  • G (1)
  • B (1)
  • A (1)
Power
  • A
    X 0
  • B
    X 2
  • Out
  • dissolve amount (1)
Invert Colors
  • In
    X 0
  • Out
Multiply
  • A
    X 0
  • B
    X 2
  • Out
Power
  • A
    X 0
  • B
    X 2
  • Out
Power
  • A
    X 0
  • B
    X 2
  • Out
  • power of outside mask (1)
  • power of inside mask (1)
Vertex
Fragment
Swriling portalShader Graphs
Properties
Graph Inspector
Precision
Graph
Target Settings
Universal
Allow Material Override
No
Alpha Clipping
No
Cast Shadows
No
Receive Shadows
false
Surface Type
Transparent
Render Face
Both
Depth Test
LEqual
Depth Write
Auto
Clear Coat
No
Workflow Mode
Metallic
Fragment Normal Space
Tangent
Embed