Galaxy_Shader

Create new
  • Position
    Object Space
  • Normal
    Object Space
  • Tangent
    Object Space
  • Base Color
     
View Direction
  • Out (3)
  • Galaxy (C)
Sample Reflected Cubemap
  • Cube
  • ViewDir
    X 0 Y 0 Z 0
  • Normal
    Object Space
  • Sampler (SS)
  • LOD (1)
    X 0
  • Out (4)
Vector 3
  • X (1)
    X 0
  • Y (1)
    X 1
  • Z (1)
    X 0
  • Out (3)
  • StarMap (C)
Sample Reflected Cubemap
  • Cube
  • ViewDir
    X 0 Y 0 Z 0
  • Normal
    Object Space
  • Sampler (SS)
  • LOD (1)
    X 0
  • Out (4)
Add
  • A
    X 0
  • B
    X 0
  • Out
  • StarsOffset (3)
Multiply
  • A
    X 0
  • B
    X 2
  • Out
  • GalaxyColor (4)
Multiply
  • A
    X 0
  • B
    X 2
  • Out
  • StarsColor (4)
Add
  • A
    X 0
  • B
    X 0
  • Out
Fresnel Effect
  • Normal
    World Space
  • View Dir
    X 0 Y 0 Z 0
  • Power (1)
    X 1
  • Out (1)
  • FresnelPower (1)
  • FresnelColor (4)
Multiply
  • A
    X 0
  • B
    X 2
  • Out
Add
  • A
    X 0
  • B
    X 0
  • Out
  • FresnelSpeed (2)
Time
  • Time (1)
  • Sine Time (1)
  • Cosine Time (1)
  • Delta Time (1)
  • Smooth Delta (1)
Multiply
  • A
    X 0
  • B
    X 2
  • Out
Simple Noise
  • UV
    X 0 Y 0
  • Scale (1)
    X 20
  • Out (1)
UV
  • Out (4)
Add
  • A
    X 0
  • B
    X 0
  • Out
Multiply
  • A
    X 0
  • B
    X 2
  • Out
Power
  • A
    X 0
  • B
    X 2
  • Out
  • FresnelPower (1)
  • FresnelScale (1)
Vertex
Fragment
Galaxy_ShaderShader Graphs
Properties
Graph Inspector
Precision
Graph
Target Settings
Universal
Allow Material Override
No
Alpha Clipping
No
Cast Shadows
Yes
Receive Shadows
true
Surface Type
Opaque
Render Face
Front
Depth Test
LEqual
Depth Write
Auto
Embed